A Clash of Kings - A Mount and Blade: Warband Modification Wiki
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Nations Characteristics[]

If you are a ruler of an own realm you can change the nations characteristics of your faction by talking to your Chancellor.


Centralization
[]

3 - Very Centralized

  • Tax Inefficiency for the Monarch is reduced by 15%, and increased by 15% for his vassals.
  • The Monarch's relations with his/her vassals should suffer a -3 hit every month.
  • The Monarch's armies get a 30% percent increase, and vassals' armies get a 9% decrease.

2 - Quite Centralized

  • Tax Inefficiency for the Monarch is reduced by 10%, and increased by 10% for his vassals.
  • The Monarch's relations with his/her vassals should suffer a -2 hit every month.
  • The Monarch's armies get a 20% percent increase, and vassals' armies get a 6% decrease.

1 - A Little Centralized

  • Tax Inefficiency for the Monarch is reduced by 5%, and increased by 5% for his vassals.
  • The Monarch's relations with his/her vassals should suffer a -1 hit every month.
  • The Monarch's armies get a 10% percent increase, and vassals' armies get a 3% decrease.

0 - Neither too Centralized nor Decentralized

  • Neither too centralized, nor too decentrilized.
  • No effect on Tax Inefficiency, relations with vassals, or armies.

-1 - A Little Decentralized

  • Tax Inefficiency for the Monarch is increased by 5%.
  • The Monarch's relations with his/her vassals should increase by +1 every month.
  • The Monarch's armies get a 10% percent decrease, and vassals' armies get a 3% increase.

-2 - Quite Decentralized

  • Tax Inefficiency for the Monarch is increased by 10%.
  • The Monarch's relations with his/her vassals should increase by +2 every month.
  • The Monarch's armies get a 20% percent decrease, and vassals' armies get a 6% increase.

-3 - Very Decentralized

  • Tax Inefficiency for the Monarch is increased by 15%.
  • The Monarch's relations with his/her vassals should increase by +3 every month.
  • The Monarch's armies get a 30% percent decrease, and vassals' armies get a 9% increase.


Aristocracy
[]

3 - Very Aristocratic

  • Trade decreases by 15%.
  • Monarchs' relations with their vassals increase by +3 every month.
  • Vassals' armies increase by 9%.

2 - Quite Aristocratic

  • Trade decreases by 10%.
  • Kings' relations with their vassals increase by +2 every month.
  • Vassals' armies increase by 6%.

1 - A Little Aristocratic

  • Trade decreases by 5%.
  • Kings' relations with their vassals increase by +1 every month.
  • Vassals' armies increase by 3%.

0 - Neither too Aristocratic nor Plutocratic

  • A mixture of arisctocracy and plutocracy.
  • No effect on trade, relations with vassals, or armies.

-1 - A Little Plutocratic

  • Trade increases by 10%.
  • Monarchs' relations with their vassals decrease by -1 every month.
  • Vassals' armies decrease by 3%.

-2 - Quite Plutocratic

  • Trade increases by 15%.
  • Monarchs' relations with their vassals decrease by -2 every month.
  • Vassals' armies decrease by 6%.

-3 - Very Plutocratic

  • Trade increases by 20%.
  • Monarchs' relations with their vassals decrease by -3 every month.
  • Vassals' armies decrease by 9%.


Serfdom
[]

3 - All Serfs

  • Tax inefficiency decreases by 9% for both the Monarch and their vassals.
  • Troops of the faction suffer a 6% strength reduction in AI fights.
  • Monarch's and vassals' armies increase by 3%.

2 - Mostly Serfs

  • Tax inefficiency decreases by 6% for both the Monarch and their vassals.
  • Troops of the faction suffer a 4% strength reduction in AI fights.
  • Monarch's and vassals' armies increase by 2%.

1 - Usually Serfs

  • Tax inefficiency decreases by 3% for both the Monarch and their vassals.
  • Troops of the faction suffer a 2% strength reduction in AI fights.
  • Monarch's and vassals' armies increase by 1%..

0 - A Mixture of Serfs and Freemen

  • A mixture of serfs and free subjects.
  • No effect on Tax Inefficiency, faction troops, or armies.

-1 - Usually Freemen

  • Tax inefficiency increases by 3% for both the Monarch and their vassals.
  • Troops of the faction get a 2% strength bonus in AI fights.
  • Monarch's and vassals' armies decrease by 1%.

-2 - Mostly Freemen

  • Tax inefficiency increases by 6% for both the Monarch and their vassals.
  • Troops of the faction get a 4% strength bonus in AI fights.
  • Monarch's and vassals' armies decrease by 2%.

-3 - All Freemen

  • Tax inefficiency increases by 9% for both the Monarch and their vassals.
  • Troops of the faction get a 6% strength bonus in AI fights.
  • Monarch's and vassals' armies decrease by 3%.


Troop Quality
[]

3 - A Legendary Quality

  • AI strengh of troops inceases by 12%.
  • Vassals' armies decrease by 12%.

2 - A Great Quality

  • AI strengh of troops inceases by 8%.
  • Vassals' armies decrease by 8%.

1 - A Good Quality

  • AI strengh of troops inceases by 4%.
  • Vassals' armies decrease by 4%.

0 - A Mediocre Quality

  • Mediocre bravery and quantity.
  • No effect on strength of AI troops or on the size of vassals' armies.

-1 - A Poor Quantity

  • AI strengh of troops decreases by 4%.
  • Vassals' armies increase by 4%.

-2 - A Bad Quantity

  • AI strengh of troops decreases by 8%.
  • Vassals' armies increase by 8%.

-3 - A Horrendous Quantity

  • AI strengh of troops decreases by 12%.
  • Vassals' armies increase by 12%.


Mercantilism
[]

Mercantilism increases the profit gained through domestic trade (i.e. between your own population centers), and decrease the profit from international trade (both for the kingdom's own merchants, and for foreign merchants trading in that kingdom). The caravan routing takes this into account, meaning that Mercantilistic policies will entice your merchants to trade between your own cities at the expense of discouraging traders from other kingdoms.

A laissez-faire economic policy increases profits and encourages external trade, advantageous when you are a one- or two-town kingdom. Conversely, a neutral policy encourages trade amongst both your own cities and foreign cities and is advised as your nation expands. As you get larger, it is better to become more mercantile, as you have more resources under your control.

Note that laissez-faire economics carries an element of risk since it requires travel abroad and incurs the associated threat of raids by bandits or other hostile forces. Mercantilism is thus particularly effective in a time of open warfare, especially against nearby nations.

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